For the fans of deep space fish or White Aura.
24PP-JP015 White Circle Reef
Normal Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead.
(2) You can banish this card from your GY, then target 2 Fish monsters in your GY with the same name; place 1 of them on the bottom of the Deck, and if you do, Special Summon the other.
24PP-JP016 White Arbitration
Continuous Trap Card
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can target 1 Fish monster you control; it is treated as a Tuner this turn.
(2) When an opponent’s monster declares an attack: You can discard 1 Fish monster; change all monsters your opponent controls to Defense Position.
(3) If your Fish monster(s) is destroyed by battle or sent to the GY: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Fish monster from your GY.