Home TCG News The Brothers’ War Instant-Speed Tricks

The Brothers’ War Instant-Speed Tricks

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Colorless Goblin Firebomb Artifact Flash {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent. Supply Drop Common Artifact Flash When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice Supply Drop: Draw a card. Liberator, Urza’s Battlethopter Rare Artifact Creature Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza’s Battlethopter’s power, put a +1/+1 counter on Liberator. 1/2 White Loran’s Escape Common Instant Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. Military Discipline Common Enchantment Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0. Ambush Paratrooper Common Creature Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2 Deadly Riposte Common Instant Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. Disenchant Common Instant Destroy target artifact or enchantment. Calamity’s Wake Uncommon Instant Exile all graveyards. Players can’t cast noncreature spells this turn. Exile Calamity’s Wake. Soul Partition Rare Instant Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast. Union of the Third Path Common Instant Draw a card, then you gain life equal to the number of cards in your hand. Blue / Machine Over Matter Common Instant This spell costs {1} less to cast if you control an artifact creature. Return target nonland permanent to its owner’s hand. Curate Common Instant Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card. Scatter Ray Common Instant Counter target artifact or creature spell unless its controller pays {4}. Defabricate Uncommon Instant Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner’s graveyard. • Counter target activated or triggered ability. Zephyr Sentinel Uncommon Creature Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner’s hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. 2/1 Stern Lesson Common Instant Draw two cards, then discard a card. Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”) Urza’s Rebuff Common Instant Choose one — • Counter target spell. • Tap up to two target creatures. Urza’s Command Rare Instant Choose two — • Creatures you don’t control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” • Scry 1, then draw a card. Desynchronize Common Instant Target nonland permanent’s owner puts it on the top or bottom of their library. Scry 2. Koilos Roc Common Creature Flash Flying When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”) 3/3 Flow of Knowledge Uncommon Instant Draw a card for each Island you control, then discard two cards. Hurkyl’s Final Meditation Rare Instant As long as it’s not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owner’s hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) Black Ashnod’s Intervention Common Instant Until end of turn, target creature gets +2/+0 and gains “When this creature dies or is put into exile from the battlefield, return it to its owner’s hand.” Disfigure Common Instant Target creature gets -2/-2 until end of turn. Overwhelming Remorse Common Instant This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker. Go for the Throat Uncommon Instant Destroy target nonartifact creature. Moment of Defiance Common Instant Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card. Hostile Negotiations Rare Instant Exile the top three cards of your library in a face-down pile, then exile the next top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life. Red Whirling Strike Common Instant Target creature gets +2/+0 and gains first strike and trample until end of turn. Mishra’s Onslaught Common Instant Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn. Pyrrhic Blast Uncommon Instant As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature’s power to any target. Draw a card. Unleash Shell Common Instant Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent’s controller. Green Giant Growth Common Instant Target creature gets +3/+3 until end of turn. Gaea’s Gift Common Instant Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can’t be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy it.) Fog of War Common Instant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less. Wasteful Harvest Common Instant Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.) Tawnos’s Tinkering Common Instant Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn’t a creature, it becomes a 0/0 creature in addition to its other types.